Spell
NormalSingle Purchase
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3395
If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name.
Single Purchase — Power Evaluation
Final Score: 24 ± 6 · Confidence: Medium
- Intrinsic: 26 · Deck: 28 · Meta: provisional
- Primary role: Searcher / Tutor · Secondary: Utility
Why it scores here
Single Purchase is a narrow Deck tutor whose value is gutted by how rarely it is actually live: it only activates when you hold 3+ other cards and none of them are monsters, so in most opening hands it is simply dead. Even when it resolves it trades your entire hand (banished face-up) for a single monster and then locks you out of Normal or Special Summoning anything except monsters with that exact name for the rest of the turn, so the payoff is a one-name play rather than a real board. It brings no body, no interaction, and no follow-up, so its lack of ATK/DEF is irrelevant here — the card earns its low score on reliability and deck cost, not on stats. Only 8 sampled decks run it, at ~1.12 copies, with no combo placements recorded.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 20 | Text requires 3+ other cards in hand and none of them monsters, an all-non-monster hand that makes the card dead in most openings (verified). |
| Combo & Conversion | 16 | It adds 1 monster from Deck but then restricts summons to monsters with that name, so it builds a single-name play rather than a board; no combo appearances recorded (inferred). |
| Resource Economy | 18 | Banishing the entire hand face-up for one search is a net loss of at least two cards with no refuel (verified). |
| Effect & Interaction | 0 | The card provides no removal, negation, or disruption of any kind (verified). |
| Material Utility | 5 | As a Normal Spell it contributes no body or material itself, and the fetched monster is the only summonable body (verified). |
| Resilience & Flexibility | 14 | The hand condition and the summon lock leave it with no recovery and no multi-zone or multi-turn utility (inferred). |
| Deck-Building Efficiency | 24 | Although it is a one-slot generic Spell, it forces a deck built around holding non-monster cards and imposes a hard follow-up lock (observed). |
Calculation
Weight profile: Single role: Searcher/Tutor. Intrinsic ≈ 26, Deck ≈ 28, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Normal Spell that can be run in any deck without archetype requirements
- Tutors any monster from the Deck to hand when its condition is met
- Only costs about one deck slot (~1.12 copies average in the sample)
Weaknesses
- Activation requires 3+ other cards in hand with none of them monsters, making it dead in most opening hands
- Banishes your entire hand face-up as part of the effect, a heavy card-advantage loss
- Locks all further Normal and Special Summons to monsters with the fetched name for the rest of the turn
- Provides no interaction, removal, or body on its own
- Not archetype-searchable from within the Deck
Counters / choke points
- Ash Blossom & Joyous Spring negates the Deck-to-hand search
- Hand disruption or monster-heavy hands make the activation condition impossible
- Any effect that empties or pressures the hand before resolution turns the condition off
Best use
Niche one-name tutor in decks built to hold non-monster hands. Decks: Runick, Greed-style all-Spell builds, Book of engine decks. Suggested copies: 1.
Evidence & gaps
- Verified: Text: activates only if you have 3+ cards in hand other than this card and none of them are monsters; Text: banishes your entire hand face-up, then adds 1 monster from Deck to hand; Text: after resolving you cannot Normal or Special Summon except monsters with that name for the rest of the turn; Card is a Normal Spell with 0 ATK/DEF and no archetype
- Observed: 8 sampled decks run it, all in the main deck, at an average of 1.12 copies (max 2); 5 distinct archetypes appear in the deck sample, most commonly Runick, Greed, and Book of; Recurring partners include A/D Changer, Morphing Jar, Card Destruction, Upstart Goblin, and Foolish Burial (75% co-deck rate)
- Inferred: The all-non-monster hand condition makes the card dead in most normal openings; Banishing the whole hand for one search is a net loss of two or more cards; The summon lock to the fetched name means the card enables only a single-name follow-up, not a full board; Because it is a Spell with no body it offers no material value of its own
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






